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    A firm believer in linear narrative, Spector has the story arc figured out, but wants to tell a story with you, not to you – "players tend not to be very good storytellers, but they can shape the narrative in their own personal and significant ways. I’ve never done the Grand Theft Warren game and I don’t make Will Wright Sandboxes ... every player is going to accomplish the same mission goals, but it’s how you get to that goal that’s unique to you. I think that’s the more interesting thing for players." This is true to the very end of the story; “The world will be saved and Oswald will be redeemed to some extent,” promises Spector, “but who’s there with you at the end? Full Article at British Gaming Blog
    players tend not to be very good storytellers, but they can shape the narrative in their own personal and significant ways. I’ve never done the Grand Theft Warren game and I don’t make Will Wright Sandboxes ... every player is going to accomplish the same mission goals, but it’s how you get to that goal that’s unique to you. I think that’s the more interesting thing for players.
    SOURCE: British Gaming Blog 1 month ago