Lately, the impact of the recession and the proliferation of free gaming options (iPhone apps, Facebook games) is having more impact [than tough comparisons to 2008] ... The industry saw a notable expansion the last several years and … we know that the size of the gaming audience is increasing. But some of that increase has come from more occasional, or casual players. To the extent that their gaming ‘needs’ can be satisfied by a free game, that could be impacting the industry as well.