<rss version="2.0"><channel><title>Shigeru Miyamoto News on Daylife</title><link>http://www.daylife.com/topic/Shigeru_Miyamoto</link><description>News, photos, and quotes related to Shigeru Miyamoto</description><language>en-us</language><lastBuildDate>Thu, 26 Nov 2009 21:17:26 GMT</lastBuildDate><generator>Daylife Feed Generator</generator><webMaster>feedback@daylife.com</webMaster><ttl>10</ttl><image><url>http://cache.daylife.com/imageserve/0clYcj87C27Em/155x48.png</url><title>Daylife -- This is Daylife's version of the DIABLO product.  </title><link>http://www.daylife.com</link></image><item><title>Miyamoto on Wario Fart Attacks</title><link>http://www.daylife.com/article/01TF5UU7Ktcy2</link><description>With New Super Mario Bros.&lt;br&gt;Source: &lt;cite&gt;&lt;a class="photo" href="http://www.1up.com/"&gt; &lt;img class="photo" src="http://favicon.daylife.com/imageserve/04Cfego7k6ecM/favicon.png"/&gt; &lt;/a&gt; &lt;a href=http://www.1up.com/do/newsStory?cId=3177078&gt;1up.com&lt;/a&gt;&lt;/cite&gt;</description><pubDate>Wed, 25 Nov 2009 15:21:20 GMT</pubDate><guid>http://www.daylife.com/article/01TF5UU7Ktcy2</guid></item><item><title>Back to 2-D? Miyamoto Thinks So</title><link>http://www.daylife.com/article/0gQp9CCeJDfYc</link><description>A wise man once said ?3D is balls, 2D is the business.? That man was &lt;a href="http://www.daylife.com/topic/Shigeru_Miyamoto"&gt;Shigeru Miyamoto&lt;/a&gt;, and he was speaking in November?s &lt;a href="http://www.daylife.com/topic/Nintendo"&gt;Nintendo&lt;/a&gt; Power.&lt;br&gt;Source: &lt;cite&gt; &lt;a href=http://game.blogdig.net/archives/articles/November2009/25/Back_to_2_D__Miyamoto_Thinks_So.html&gt;GamePad&lt;/a&gt;&lt;/cite&gt;</description><pubDate>Wed, 25 Nov 2009 13:56:36 GMT</pubDate><guid>http://www.daylife.com/article/0gQp9CCeJDfYc</guid></item><item><title>Why Mario Is In So Many Darn Games... Explained! [Shigeru Miyamoto]</title><link>http://www.daylife.com/article/04YNgJf3cUe2M</link><description>"Well, I called him 'Mr. Video'," Miyamoto said in the recent Iwata Asks feature on &lt;a href="http://www.daylife.com/topic/Nintendo"&gt;Nintendo&lt;/a&gt;'s official site. "My plan was to use the same character in every video game I made." Miyamoto was confident that he had come up with a solid character.&lt;br&gt;Source: &lt;cite&gt; &lt;a href=http://game.blogdig.net/archives/articles/November2009/25/_Why_Mario_Is_In_So_Many_Darn_Games_Explained___Shigeru_Miyamoto__.html&gt;GamePad&lt;/a&gt;&lt;/cite&gt;</description><pubDate>Wed, 25 Nov 2009 13:34:09 GMT</pubDate><guid>http://www.daylife.com/article/04YNgJf3cUe2M</guid></item><item><title>Why Mario Is In So Many Darn Games... Explained! [Shigeru Miyamoto]</title><link>http://www.daylife.com/article/04qkfsq2v4bIM</link><description>Denver, 6:05 AM  Wed Nov 25  53 posts in the last 24 hours      New: Breaking news and daily top stories via email     4149 Subscribers   Send a link to this post '' via email: Please enter your name. Please enter a valid email address.&lt;br&gt;Source: &lt;cite&gt;&lt;a class="photo" href="http://www.kotaku.com/"&gt; &lt;img class="photo" src="http://favicon.daylife.com/imageserve/0esnaI7g4I4DX/favicon.png"/&gt; &lt;/a&gt; &lt;a href=http://www.pheedcontent.com/click.phdo?i=7e399d36afe29df998824bf6d1ab1f95&gt;Kotaku&lt;/a&gt;&lt;/cite&gt;</description><pubDate>Wed, 25 Nov 2009 13:05:25 GMT</pubDate><guid>http://www.daylife.com/article/04qkfsq2v4bIM</guid></item><item><title>News:
				 Iwata: Mario Wii is a true "game for everyone"</title><link>http://www.daylife.com/article/0a0w4DndbH5mt</link><description>&lt;a href="http://www.daylife.com/topic/Shigeru_Miyamoto"&gt;Shigeru Miyamoto&lt;/a&gt; has revealed that Mario's ability to jump was introduced only because of a chance hardware configuration, in the latest in the ongoing series of "Iwata Asks" interviews conducted by &lt;a href="http://www.daylife.com/topic/Nintendo"&gt;Nintendo&lt;/a&gt; president &lt;a href="http://www.daylife.com/topic/Satoru_Iwata"&gt;Satoru Iwata&lt;/a&gt;.&lt;br&gt;Source: &lt;cite&gt;&lt;a class="photo" href="http://www.gamesindustry.biz/"&gt; &lt;img class="photo" src="http://favicon.daylife.com/imageserve/0bksgtR5Gh1Pg/favicon.png"/&gt; &lt;/a&gt; &lt;a href=http://www.gamesindustry.biz/articles/iwata-mario-wii-is-a-true-game-for-everyone&gt;GamesIndustry.biz&lt;/a&gt;&lt;/cite&gt;</description><pubDate>Wed, 25 Nov 2009 11:28:51 GMT</pubDate><guid>http://www.daylife.com/article/0a0w4DndbH5mt</guid></item><item><title>Miyamoto Wanted To Patent "Jumping" [Nintendo]</title><link>http://www.daylife.com/article/0f3m7gi2DvakA</link><description>&lt;a href="http://www.daylife.com/topic/Nintendo"&gt;Nintendo&lt;/a&gt;'s website has published another Q&amp;amp;A session between company legends &lt;a href="http://www.daylife.com/topic/Satoru_Iwata"&gt;Satoru Iwata&lt;/a&gt; and &lt;a href="http://www.daylife.com/topic/Shigeru_Miyamoto"&gt;Shigeru Miyamoto&lt;/a&gt;. And, like always, there's some interesting stuff being discussed over upturned tea tables.&lt;br&gt;Source: &lt;cite&gt; &lt;a href=http://game.blogdig.net/archives/articles/November2009/25/_Miyamoto_Wanted_To_Patent__Jumping___Nintendo__.html&gt;GamePad&lt;/a&gt;&lt;/cite&gt;</description><pubDate>Wed, 25 Nov 2009 08:26:28 GMT</pubDate><guid>http://www.daylife.com/article/0f3m7gi2DvakA</guid></item><item><title>Iwata, Miyamoto on the origins of Mario's overalls, mushrooms</title><link>http://www.daylife.com/article/089Y9CdfYf5CB</link><description>&lt;a href="http://www.daylife.com/topic/Satoru_Iwata"&gt;Satoru Iwata&lt;/a&gt; and &lt;a href="http://www.daylife.com/topic/Shigeru_Miyamoto"&gt;Shigeru Miyamoto&lt;/a&gt; discuss how Mario's overalls and the mushrooms in Mario games came to be. GoGamer &lt;a href="http://www.daylife.com/topic/Black_Friday"&gt;Black Friday&lt;/a&gt; List Gamerdeals.net: "GoGamer.com just gave us the scoop on their Black Friday deals list!&lt;br&gt;Source: &lt;cite&gt; &lt;a href=http://www.n4g.com/nintendods/News-433742.aspx&gt;N4G&lt;/a&gt;&lt;/cite&gt;</description><pubDate>Wed, 25 Nov 2009 04:55:04 GMT</pubDate><guid>http://www.daylife.com/article/089Y9CdfYf5CB</guid></item><item><title>Iwata, Miyamoto on the origins of Mario's overalls, mushrooms</title><link>http://www.daylife.com/article/0a8Q6Vq4Q4cdC</link><description>&lt;a href="http://www.daylife.com/topic/Satoru_Iwata"&gt;Satoru Iwata&lt;/a&gt; and &lt;a href="http://www.daylife.com/topic/Shigeru_Miyamoto"&gt;Shigeru Miyamoto&lt;/a&gt; discuss how Mario's overalls and the mushrooms in Mario games came to be.&lt;br&gt;Source: &lt;cite&gt; &lt;a href=http://www.n4g.com/gaming/News-433742.aspx&gt;N4G&lt;/a&gt;&lt;/cite&gt;</description><pubDate>Wed, 25 Nov 2009 04:55:04 GMT</pubDate><guid>http://www.daylife.com/article/0a8Q6Vq4Q4cdC</guid></item><item><title>Quoted in 'Miyamoto: Nintendo Probably Wouldn't Hire Me Now'</title><link>http://www.escapistmagazine.com/news/view/96325-Miyamoto-Nintendo-Probably-Wouldnt-Hire-Me-Now</link><description>&lt;a href="http://www.daylife.com/topic/Shigeru_Miyamoto"&gt;Shigeru Miyamoto&lt;/a&gt; said in &lt;cite&gt;&lt;a class="photo" href="http://www.escapistmagazine.com/"&gt; &lt;img class="photo" src="http://favicon.daylife.com/imageserve/0dAa4x29cA1wv/favicon.png"/&gt; &lt;/a&gt; &lt;a href=http://www.escapistmagazine.com/&gt;The Escapist&lt;/a&gt;&lt;/cite&gt;:&lt;blockquote cite="http://www.escapistmagazine.com/news/view/96325-Miyamoto-Nintendo-Probably-Wouldnt-Hire-Me-Now"&gt;Nintendo has become one of those companies that graduates from colleges and good universities really want to work for ... Because of that, the competition's really become so fierce for positions. And that means that a lot of the recent recruits for Nintendo have tended to have the higher degree from the prestigious colleges and universities and whatnot.&lt;/blockquote&gt;</description><pubDate>Tue, 24 Nov 2009 16:12:14 GMT</pubDate><guid>http://www.escapistmagazine.com/news/view/96325-Miyamoto-Nintendo-Probably-Wouldnt-Hire-Me-Now</guid></item><item><title>Quoted in 'Interview: OneBigGame's de Ronde On Making Games For Charity'</title><link>http://feedproxy.google.com/~r/gamesetwatch/~3/MVvDF4cvPnM/interview_onebiggames_de_ronde.php</link><description>&lt;a href="http://www.daylife.com/topic/"&gt;&lt;/a&gt; said in &lt;cite&gt;&lt;a class="photo" href="http://www.gamesetwatch.com/"&gt; &lt;img class="photo" src="http://favicon.daylife.com/imageserve/0fro7Fo7kKbaH/favicon.png"/&gt; &lt;/a&gt; &lt;a href=http://www.gamesetwatch.com/&gt;GameSetWatch&lt;/a&gt;&lt;/cite&gt;:&lt;blockquote cite="http://feedproxy.google.com/~r/gamesetwatch/~3/MVvDF4cvPnM/interview_onebiggames_de_ronde.php"&gt;That was, practically, a little bit...ambitious. Stick a couple of musicians in a room, and you get a huge single like Live Aid. Do it with Will Wright, Peter Molyneux, and Shigeru Miyamoto, and I'm not sure what you get, but you definitely won't have a game.&lt;/blockquote&gt;</description><pubDate>Tue, 10 Nov 2009 09:15:45 GMT</pubDate><guid>http://feedproxy.google.com/~r/gamesetwatch/~3/MVvDF4cvPnM/interview_onebiggames_de_ronde.php</guid></item><item><title>How to Draw Mario by creator Shigeru Miyamoto</title><link>http://www.youtube.com/watch?v=Ja5GNzmUhho&amp;feature=youtube_gdata</link><description>&lt;a href="http://www.youtube.com/watch?v=Ja5GNzmUhho&amp;feature=youtube_gdata"&gt;&lt;img class="photo" alt="Shigeru Miyamoto, creator of some of Nintendo's most enduring video games, demonstrates how to draw Mario." src="http://i.ytimg.com/vi/Ja5GNzmUhho/2.jpg"/&gt;&lt;/a&gt;</description><pubDate>Thu, 04 Jun 2009 20:49:52 GMT</pubDate><guid>http://www.youtube.com/watch?v=Ja5GNzmUhho&amp;feature=youtube_gdata</guid></item><item><title>Photo from Getty Images</title><link>http://www.daylife.com/photo/08SB6Xu9vv3Vc</link><description>&lt;a class="photo" href="http://www.daylife.com/photo/08SB6Xu9vv3Vc"&gt;&lt;img class="photo" alt="" src="http://cache.daylife.com/imageserve/08SB6Xu9vv3Vc/45x45.jpg"/&gt; &lt;/a&gt;TOKYO - APRIL 09:  &lt;a href="http://www.daylife.com/topic/Nintendo"&gt;Nintendo&lt;/a&gt; Co. , Ltd President &lt;a href="http://www.daylife.com/topic/Satoru_Iwata"&gt;Satoru Iwata&lt;/a&gt; and software creator &lt;a href="http://www.daylife.com/topic/Shigeru_Miyamoto"&gt;Shigeru Miyamoto&lt;/a&gt; hold the company's DSi during the press conference at the Foreign Correspondents' Club in Japan on April 9, 2009 in Tokyo, Japan.</description><pubDate>Thu, 09 Apr 2009 05:41:00 GMT</pubDate><guid>http://www.daylife.com/photo/08SB6Xu9vv3Vc</guid></item><item><title>Photo from Getty Images by AFP/Getty Images</title><link>http://www.daylife.com/photo/0dK86whfif0Wm</link><description>&lt;a class="photo" href="http://www.daylife.com/photo/0dK86whfif0Wm"&gt;&lt;img class="photo" alt="" src="http://cache.daylife.com/imageserve/0dK86whfif0Wm/45x45.jpg"/&gt; &lt;/a&gt;(FILES) File Photo taken April 9, 2009 shows &lt;a href="http://www.daylife.com/topic/Nintendo"&gt;Nintendo&lt;/a&gt; games developer &lt;a href="http://www.daylife.com/topic/Shigeru_Miyamoto"&gt;Shigeru Miyamoto&lt;/a&gt; (R), known for his work on Super Mario, Zelda and many of Nintendo's popular games, in Tokyo.</description><pubDate>Thu, 09 Apr 2009 04:00:00 GMT</pubDate><guid>http://www.daylife.com/photo/0dK86whfif0Wm</guid></item></channel></rss>