<rss version="2.0"><channel><title>Will Wright News on Daylife</title><link>http://www.daylife.com/topic/Will_Wright</link><description>News, photos, and quotes related to Will Wright</description><language>en-us</language><lastBuildDate>Wed, 02 Dec 2009 13:49:57 GMT</lastBuildDate><generator>Daylife Feed Generator</generator><webMaster>feedback@daylife.com</webMaster><ttl>10</ttl><image><url>http://cache.daylife.com/imageserve/0clYcj87C27Em/155x48.png</url><title>Daylife -- This is Daylife's version of the DIABLO product.  </title><link>http://www.daylife.com</link></image><item><title>Will Wright-Patt's role in Afghanistan change under Obama plan?</title><link>http://www.daylife.com/article/00jz7rz2lRfdO</link><description>Air Force officials say it could be weeks before Wright-Patterson Air Force Base and other bases learn what additional resources they may be called on to provide in support of President &lt;a href=&quot;http://www.daylife.com/topic/Barack_Obama&quot;&gt;Obama&lt;/a&gt;&#8217;s decision to send additional troops to Afghanistan.&lt;br&gt;Source: &lt;cite&gt; &lt;a href=http://www.daytondailynews.com/news/dayton-news/will-wright-patt-s-role-in-afghanistan-change-under-obama-plan--426751.html?cxtype=rss_local-news&gt;Dayton Daily News&lt;/a&gt;&lt;/cite&gt;</description><pubDate>Mon, 30 Nov 2009 22:54:51 GMT</pubDate><guid>http://www.daylife.com/article/00jz7rz2lRfdO</guid></item><item><title>Interview: OneBigGame's de Ronde On Making Games For Charity</title><link>http://www.daylife.com/article/067Jc9QbP52Vx</link><description>"All the famous individuals -- the usual suspects -- would get together to produce a mini-game extravaganza. They do a bunch of mini-games, and we have one developer create the combined game, and that would be it," de Ronde explained.&lt;br&gt;Source: &lt;cite&gt;&lt;a class="photo" href="http://www.gamesetwatch.com/"&gt; &lt;img class="photo" src="http://favicon.daylife.com/imageserve/0fro7Fo7kKbaH/favicon.png"/&gt; &lt;/a&gt; &lt;a href=http://feedproxy.google.com/~r/gamesetwatch/~3/MVvDF4cvPnM/interview_onebiggames_de_ronde.php&gt;GameSetWatch&lt;/a&gt;&lt;/cite&gt;</description><pubDate>Tue, 10 Nov 2009 09:15:45 GMT</pubDate><guid>http://www.daylife.com/article/067Jc9QbP52Vx</guid></item><item><title>Quoted in 'Interview: OneBigGame's de Ronde On Making Games For Charity'</title><link>http://feedproxy.google.com/~r/gamesetwatch/~3/MVvDF4cvPnM/interview_onebiggames_de_ronde.php</link><description>&lt;a href="http://www.daylife.com/topic/"&gt;&lt;/a&gt; said in &lt;cite&gt;&lt;a class="photo" href="http://www.gamesetwatch.com/"&gt; &lt;img class="photo" src="http://favicon.daylife.com/imageserve/0fro7Fo7kKbaH/favicon.png"/&gt; &lt;/a&gt; &lt;a href=http://www.gamesetwatch.com/&gt;GameSetWatch&lt;/a&gt;&lt;/cite&gt;:&lt;blockquote cite="http://feedproxy.google.com/~r/gamesetwatch/~3/MVvDF4cvPnM/interview_onebiggames_de_ronde.php"&gt;That was, practically, a little bit...ambitious. Stick a couple of musicians in a room, and you get a huge single like Live Aid. Do it with Will Wright, Peter Molyneux, and Shigeru Miyamoto, and I'm not sure what you get, but you definitely won't have a game.&lt;/blockquote&gt;</description><pubDate>Tue, 10 Nov 2009 09:15:45 GMT</pubDate><guid>http://feedproxy.google.com/~r/gamesetwatch/~3/MVvDF4cvPnM/interview_onebiggames_de_ronde.php</guid></item><item><title>Games: EA&#8217;s Spore Franchise Expands to Facebook</title><link>http://www.daylife.com/article/03Rh50t0ZU54h</link><description>EA&#8217;s studio &lt;a href=&quot;http://www.daylife.com/topic/Maxis&quot;&gt;Maxis&lt;/a&gt; on Thursday announced the release of Spore Islands, a new &lt;a href=&quot;http://www.daylife.com/topic/Facebook_Inc.&quot;&gt;Facebook&lt;/a&gt; game based on the Spore franchise originally created by &lt;a href=&quot;http://www.daylife.com/topic/Will_Wright&quot;&gt;Will Wright&lt;/a&gt;, of Sim City and The Sims fame.&lt;br&gt;Source: &lt;cite&gt;&lt;a class=&quot;photo&quot; href=&quot;http://www.macobserver.com/&quot;&gt; &lt;img class=&quot;photo&quot; src=&quot;http://favicon.daylife.com/imageserve/09Np6WD2Tn8Qm/favicon.png&quot;/&gt; &lt;/a&gt; &lt;a href=http://www.pheedcontent.com/click.phdo?i=b45945c450396245cbaf0d1bfd688545&gt;The Mac Observer&lt;/a&gt;&lt;/cite&gt;</description><pubDate>Thu, 05 Nov 2009 22:06:44 GMT</pubDate><guid>http://www.daylife.com/article/03Rh50t0ZU54h</guid></item><item><title>Quoted in 'Preview Feature: Epic Mickey'</title><link>http://www.britishgaming.co.uk/2009/10/preview-feature-epic-mickey/</link><description>&lt;a href=&quot;http://www.daylife.com/topic/&quot;&gt;&lt;/a&gt; said in &lt;cite&gt;&lt;a class=&quot;photo&quot; href=&quot;http://www.britishgaming.co.uk/&quot;&gt; &lt;img class=&quot;photo&quot; src=&quot;http://favicon.daylife.com/imageserve/0diFfez6JYdJ0/favicon.png&quot;/&gt; &lt;/a&gt; &lt;a href=http://www.britishgaming.co.uk/&gt;British Gaming Blog&lt;/a&gt;&lt;/cite&gt;:&lt;blockquote cite=&quot;http://www.britishgaming.co.uk/2009/10/preview-feature-epic-mickey/&quot;&gt;players tend not to be very good storytellers, but they can shape the narrative in their own personal and significant ways. I&#8217;ve never done the Grand Theft Warren game and I don&#8217;t make Will Wright Sandboxes ... every player is going to accomplish the same mission goals, but it&#8217;s how you get to that goal that&#8217;s unique to you. I think that&#8217;s the more interesting thing for players.&lt;/blockquote&gt;</description><pubDate>Thu, 29 Oct 2009 13:08:44 GMT</pubDate><guid>http://www.britishgaming.co.uk/2009/10/preview-feature-epic-mickey/</guid></item><item><title>Interview: Spore's Chaim Gingold Communes With Earth Dragon</title><link>http://www.daylife.com/article/07Y862S6D0gVg</link><description>When I left, there was some discussion of me starting my own project, but I realized two things. First, I don't have Will's Jedi powers of persuasion, so forget it. Whatever I made would probably get thrown way off course.&lt;br&gt;Source: &lt;cite&gt;&lt;a class="photo" href="http://www.gamesetwatch.com/"&gt; &lt;img class="photo" src="http://favicon.daylife.com/imageserve/0fro7Fo7kKbaH/favicon.png"/&gt; &lt;/a&gt; &lt;a href=http://feedproxy.google.com/~r/gamesetwatch/~3/vgSw9LpO6iw/interview_spores_chaim_gingold.php&gt;GameSetWatch&lt;/a&gt;&lt;/cite&gt;</description><pubDate>Wed, 28 Oct 2009 20:15:38 GMT</pubDate><guid>http://www.daylife.com/article/07Y862S6D0gVg</guid></item><item><title>Spore Hero Arena Review</title><link>http://www.daylife.com/article/010ia5Tg9A47n</link><description>Oct 22nd, 2009 -   Earlier this month I reviewed Spore Hero, a &lt;a href="http://www.daylife.com/topic/Nintendo"&gt;Nintendo&lt;/a&gt; &lt;a href="http://www.daylife.com/topic/Wii"&gt;Wii&lt;/a&gt; extension of &lt;a href="http://www.daylife.com/topic/Will_Wright"&gt;Will Wright&lt;/a&gt;'s highly-anticipated and warmly-received PC game Spore.&lt;br&gt;Source: &lt;cite&gt;&lt;a class="photo" href="http://www.askmen.com/"&gt; &lt;img class="photo" src="http://favicon.daylife.com/imageserve/0aOJgvd1xh9nG/favicon.png"/&gt; &lt;/a&gt; &lt;a href=http://askmen.com/entertainment/gaming/handheld/Spore-Hero-Arena-Ds/review-1-1.html&gt;AskMen.com&lt;/a&gt;&lt;/cite&gt;</description><pubDate>Fri, 23 Oct 2009 03:17:50 GMT</pubDate><guid>http://www.daylife.com/article/010ia5Tg9A47n</guid></item><item><title>How About A Spore Fighting Game? [Fighting Games]</title><link>http://www.daylife.com/article/037KdVJgx86P5</link><description>The newest Spore game is a bit of a platformer and a bit of a Spore game. But it has just enough Tekken to it that it could hint at something else: Could the world use a Spore fighting game?&lt;br&gt;Source: &lt;cite&gt; &lt;a href=http://game.blogdig.net/archives/articles/October2009/20/_How_About_A_Spore_Fighting_Game___Fighting_Games__.html&gt;GamePad&lt;/a&gt;&lt;/cite&gt;</description><pubDate>Tue, 20 Oct 2009 23:08:17 GMT</pubDate><guid>http://www.daylife.com/article/037KdVJgx86P5</guid></item><item><title>Spore Hero Arena Review</title><link>http://www.daylife.com/article/08RXeaefUV8Pt</link><description>I'm tempted to say, on the basis of , that some ideas are just too big for a handheld.&lt;br&gt;Source: &lt;cite&gt;&lt;a class="photo" href="http://www.1up.com/"&gt; &lt;img class="photo" src="http://favicon.daylife.com/imageserve/04Cfego7k6ecM/favicon.png"/&gt; &lt;/a&gt; &lt;a href=http://www.1up.com/do/reviewPage?cId=3176522&gt;1up.com&lt;/a&gt;&lt;/cite&gt;</description><pubDate>Mon, 19 Oct 2009 22:53:30 GMT</pubDate><guid>http://www.daylife.com/article/08RXeaefUV8Pt</guid></item><item><title>Why Is Marketing To Female Gamers Considered Challenging? [Where The Girls Are]</title><link>http://www.daylife.com/article/0g3zemA5KD9gh</link><description>Copy this whole post to another site I've written about this before, in most directly for the online magazine Cerise.&lt;br&gt;Source: &lt;cite&gt;&lt;a class="photo" href="http://jezebel.com/"&gt; &lt;img class="photo" src="http://favicon.daylife.com/imageserve/01oZ2uzcBK7NY/favicon.png"/&gt; &lt;/a&gt; &lt;a href=http://jezebel.com/5381665/why-is-marketing-to-female-gamers-considered-challenging&gt;Jezebel&lt;/a&gt;&lt;/cite&gt;</description><pubDate>Wed, 14 Oct 2009 21:35:48 GMT</pubDate><guid>http://www.daylife.com/article/0g3zemA5KD9gh</guid></item><item><title>Will Wright's Secret to Game Design: Narcissism</title><link>http://www.youtube.com/watch?v=KFtt25k873U&amp;feature=youtube_gdata</link><description>&lt;a href="http://www.youtube.com/watch?v=KFtt25k873U&amp;feature=youtube_gdata"&gt;&lt;img class="photo" alt="Complete video at: fora.tv Superstar video game designer Will Wright names one of his central premises to game design to be "people are very narcissistic." Wright uses this premise to create games like the Sims, which are founded on elaborate, customizable identities. ----- Will Wright, the creator of SimCity, the Sims, and now Spore, speaks with pundit John Battelle about the creative process, user-generated content, and much more. Will Wright is an American computer game designer and co ..." src="http://i.ytimg.com/vi/KFtt25k873U/2.jpg"/&gt;&lt;/a&gt;</description><pubDate>Tue, 21 Apr 2009 00:04:49 GMT</pubDate><guid>http://www.youtube.com/watch?v=KFtt25k873U&amp;feature=youtube_gdata</guid></item><item><title>Photo from Getty Images by AFP/Getty Images</title><link>http://www.daylife.com/photo/0fJgebK6JT0Lv</link><description>&lt;a class="photo" href="http://www.daylife.com/photo/0fJgebK6JT0Lv"&gt;&lt;img class="photo" alt="" src="http://cache.daylife.com/imageserve/0fJgebK6JT0Lv/45x45.jpg"/&gt; &lt;/a&gt;&lt;a href="http://www.daylife.com/topic/Will_Wright"&gt;Will Wright&lt;/a&gt;, creator of computer game hits such as SimCity and The Sims, is developing a new life simulation game called SPORE at the &lt;a href="http://www.daylife.com/topic/Electronic_Arts_Inc."&gt;Electronic Arts&lt;/a&gt; office in Emeryville, California, on March 24, 2008.</description><pubDate>Thu, 09 Apr 2009 12:41:06 GMT</pubDate><guid>http://www.daylife.com/photo/0fJgebK6JT0Lv</guid></item><item><title>Photo from Getty Images by Getty Images North America</title><link>http://www.daylife.com/photo/05Cz04u3hfbAH</link><description>&lt;a class="photo" href="http://www.daylife.com/photo/05Cz04u3hfbAH"&gt;&lt;img class="photo" alt="" src="http://cache.daylife.com/imageserve/05Cz04u3hfbAH/45x45.jpg"/&gt; &lt;/a&gt;CULVER CITY, CA - DECEMBER 14:  Game designer &lt;a href="http://www.daylife.com/topic/Will_Wright"&gt;Will Wright&lt;/a&gt; arrives at &lt;a href="http://www.daylife.com/topic/Spike_TV"&gt;Spike TV&lt;/a&gt;'s 2008 'Video Game Awards' held at &lt;a href="http://www.daylife.com/topic/Sony_Pictures"&gt;Sony Pictures&lt;/a&gt;' Studios on December 14, 2008 in Culver City, California.</description><pubDate>Sun, 14 Dec 2008 00:00:00 GMT</pubDate><guid>http://www.daylife.com/photo/05Cz04u3hfbAH</guid></item></channel></rss>