all the information we look to our phones or Web browsers to provide becomes accessible from just about anywhere, at any time, and is delivered in a manner appropriate to our location and context.
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In defining the experience of everyware, we are in truth designing lifeware: the full spectrum of lived human experiences, as mediated and informed by information, technology, and design.
Most designers, architects, and policy makers are not yet equipped to deal with the challenges of everyware. Ubiquitous computing is largely undiscovered country.
In such an environment—where the computer has disappeared as a visible technology … human beings have become designable and designerly information spaces.
When computational processes disappear, the environment becomes the interface.
Everyware is part of the future we must take into account when designing user experiences.
The astonishing volume and pace of efforts relating to ubiquitous computing at times seems almost sufficient to will the ubiquitous experience into being as a kind of self-fulfilling techno-prophecy.
Designing an entirely new city from the ground up provides a unique opportunity to create an ideal technological infrastructure in which access to digital capabilities and experiences is an inherent part of the living and working environment across people’s lives.
Computing is increasingly granular and fluid and impacts the lives of children and adults, in both leisure and professional contexts.
Technology becomes completely integrated into everyday human activities and social institutions, changing the very meaning of fundamental concepts like money, education, work, and fair elections.
If computers are everywhere, they better stay out of the way, and that means designing them so that the people being shared by the computers remain serene and in control.