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LAS VEGAS - FEBRUARY 07: Frank Pearce Jr. (L), senior vice president of Blizzard Entertainment, and Robert Pardo, vice president of game design for Blizzard Entertainment, accept the award for Massively Multiplayer Game of the Year for "World of Warcraft: The Burning Crusade" at the Academy of Interactive Arts and Sciences' 11th Annual Interactive Achievement Awards at the Red Rock Casino February 7, 2008 in Las Vegas, Nevada. The awards honor people and products in the video game industry.
LOS ANGELES, CA - JUNE 27: Rob Pardo, VP Game Design, Blizzard Entertainment participates in a discussion titled "Creating Parallel Community Experiences Between Films and MMOs" at day two of the Hollywood And Games Conference at the Hollywood Renaissance Hotel on June 27, 2007 in Los Angeles, California.
Blizzard Entertainment, a division of Vivendi Games, provided this image from the game "World of Warcraft." Vivendi SA on Sunday, Dec. 2, 2007 said that it plans to acquire a controlling stake in Activision Inc. and combine the company with Vivendi Games in a deal that would create a rival to Electronic Arts Inc. as the world's largest video game publisher.
Mike Morhaimepresident and co-founder of Blizzard Entertainment, explains "StarCraft 2" during the Blizzard World Wide Invitation in Seoul, 19 May 2007. Blizzard Entertainment, a US based computer game developer and publisher, announced its new game "StarCraft 2" developed in 3D with a new race and lots of changes for existing units
Mike Morhaime (R-bottom), president and co-founder of Blizzard Entertainment, explains "StarCraft 2" during the Blizzard World Wide Invitation in Seoul, 19 May 2007. Blizzard Entertainment, a US based computer game developer and publisher, announced its new game "StarCraft 2" developed in 3D with a new race and lots of changes for existing units
Dustin Browder (R-bottom), senior game designer of Blizzard Entertainment, explains "StarCraft 2" during the Blizzard World Wide Invitation in Seoul, 19 May 2007. Blizzard Entertainment, a US based computer game developer and publisher, announced its new game "StarCraft 2" developed in 3D with a new race and lots of changes for existing units
Customers redeem their copies of "Wrath of the Lich King" during its launch in Singapore November 14, 2008. "Wrath of the Lich King" is the second expansion set for World of Warcraft, a Massively Multiplayer Online Role Playing Game (MMORPG) by Blizzard Entertainment, the games unit of France's Vivendi SA. Europe's largest entertainment group, Vivendi, kept its 2008 financial goals on Thursday despite the global economic crisis and confirmed its policy to grow the dividend.
A customer walks past gaming memorabilia after receiving his copy of "Wrath of the Lich King", which is launched in Singapore November 14, 2008. "Wrath of the Lich King" is the second expansion set for World of Warcraft, a Massively Multiplayer Online Role Playing Game (MMORPG) by Blizzard Entertainment, the games unit of France's Vivendi SA. Europe's largest entertainment group, Vivendi, kept its 2008 financial goals on Thursday despite the global economic crisis and confirmed its policy to grow the dividend.
Computer gamers attend the first day of BlizzCon 2008 at the Anaheim Convention Center in Anaheim, California October 10, 2008. The annual BlizzCon convention which started in 2005 is a gathering of some 20,000 video game players who play the video game "World of Warcraft" made by Blizzard Entertainment.
A life-size model of one of the characters from the computer game "World of Warcraft" is on display at the Anaheim Convention Center in Anaheim, California October 10, 2008. The annual BlizzCon convention which started in 2005 is a gathering of some 20,000 video game players who play the video game "World of Warcraft" made by Blizzard Entertainment.
Job seekers in the computer gaming industry line up at a Blizzard Entertainment booth during the annual BlizzCon convention in Anaheim, California October 10, 2008. The annual BlizzCon convention which started in 2005 is a gathering of some 20,000 video game players who play the video game "World of Warcraft" made by Blizzard Entertainment.
Attendees pose for a picture in a cut-out of one of the characters from the computer game "World of Warcraft" at the annual BlizzCon convention in the Anaheim Convention Center in Anaheim, California October 10, 2008. The annual BlizzCon convention which started in 2005 is a gathering of some 20,000 video game players who play the video game "World of Warcraft" made by Blizzard Entertainment.
Hundreds of computer gamers play the game "World Of Warcraft" during the first day of BlizzCon 2008 at the Anaheim Convention Center in Anaheim, California October 10, 2008. Started in 2005 the annual BlizzCon convention is a gathering of some 20 thousand computer game players who play "World of Warcraft" made by Blizzard Entertainment.
A convention attendee dressed like a character from the computer game "World of Warcraft" walks through the Anaheim Convention Center in Anaheim, California October 10, 2008. The annual BlizzCon convention which started in 2005 is a gathering of some 20,000 video game players who play the video game "World of Warcraft" made by Blizzard Entertainment.
A man walks past a poster showing Kerrigan, an imaginary character which represents "Zerg," one of three species in the on-line game Starcraft, during a press conference by US game developer Blizzard Entertainment where they introduced Starcraft II, in Seoul on March 10, 2008. Starcraft is South Korea's most popular on-line game which has attracted millions of players.