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Gear Solid Snake Eater 3D for the Nintendo 3DS has a pre-order bonus. When you pre-order the game you will get a $10 Amazon credit good toward the purchase of items shipped and sold by Amazon.com. This is a great offer to go along with a great game. ...
Today, however, that changes. Today, they are simply scant as the game's developer shed some more light on the title, providing more info about the upcoming title. More » Jackets So Badass, They'll Punch Your Teeth In Yesterday, Japanese game designer...
LOS ANGELES, CA - DECEMBER 10: (L-R) Video game designers Hideo Kojima and Atsushi Inaba speak onstage at Spike TV's '2011 Video Game Awards' at Sony Studios on December 10, 2011 in Los Angeles, California. View Photo »
I can’t really say too much about that project yet, but it’s a very subdued experience. It’s a little bit different to what I’ve done up until now. On the surface it will look similar, but once you get into it, it will be a different experience – and I’m hoping people look forward to that.
Japanese game designer Hideo Kojima posted a photo of himself wearing the jacket actor Ryan Gosling wore in the movie Drive. But Kojima, best known for his Metal Gear games, didn't call it a "jacket". No, the famed designer called the coat something...
What you see is an all-star cast of Destructoid community members coming together to make Internet magic -- king3vbo is Newell, Analoge is Schafer, Cutie Honey is Kojima, and Toneman works the camera. By the by, Cutie Honey is also the bro responsible...
Neither the developer nor the publisher has officially unveiled the existence of Metal Gear Solid 5, although series creator Hideo Kojima has hinted that he has plans to create another game which uses the familiar themes of the franchise and stealth as...
Hideo Kojima, left, and Atsushi Inaba, present a clip from Metal Gear Solid: Rising at Spike TV's Video Game Awards on Saturday, Dec. 10, 2011, in Culver City, Calif. View Photo »
There will be a Hideo Kojima game that is MGS
Kickstarter, 1,7mil $ in pledges for an unnammed, unspecified point and click adventure game no one wants to publish or fund. If this picks up as a trend, we will finally see more auteur-driven games instead of publisher-driven ones. Auteurs like David...
Nomura forecast operating earnings for Konami of 52 billion yen (£424 million) in fiscal year 2013, and said the total could rise 15 percent during fiscal year 2014 - which runs from April 2013 to March 2014 - thanks to the expected release of Metal...
Hideo Kojima (小島 秀夫, Kojima Hideo?, born August 24, 1963) is a Japanese video game designer originally employed at Konami. Formerly the vice president of Konami Computer Entertainment Japan, he is currently the head of Kojima Productions. He is the creator and director of a number of successful games, including the Metal Gear series, Snatcher,... Full Article
Hideo Kojima, left, and Atsushi Inaba, present a clip from Metal Gear Solid: Rising at Spike TV's Video Game Awards on Saturday, Dec. 10, 2011, in Culver City, Calif.
View Photo »Hideo Kojima, left, and Atsushi Inaba, present a clip from Metal Gear Solid: Rising at Spike TV's Video Game Awards on Saturday, Dec. 10, 2011, in Culver City, Calif.
View Photo »I can’t really say too much about that project yet, but it’s a very subdued experience. It’s a little bit different to what I’ve done up until now. On the surface it will look similar, but once you get into it, it will be a different experience – and I’m hoping people look forward to that.
There will be a Hideo Kojima game that is MGS
The Ogre project is going to take a lot of time
I wanted to end it at every step along the way
It's packed with content, so please play it though next year ... We won't release a new entry until then.
Very early on I set boundaries and I gave some feedback. If there's something I feel crosses a line and goes against everything Metal Gear is, then I'll say something. But as much as possible I try to preserve the boundary.
I think we’ll probably have to make it at some point, but what that will be, we have no idea.
As far as my involvement in the project is concerned, [it] probably won't be as much as it was with MGS1 - maybe I can do just one stage! For MGS1 I made the maps myself, laid out the enemy routes myself, did everything hands-on - that level I can't do again.
