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Newell believes that customers shouldn’t be punished for the possibility that they will breach a game’s terms of service, and that draconian DRM has no positive impact on sales. While he doesn’t want to enforce any kind of DRM protocols for games...
Valve’s Gabe Newell, speaking in an interview with Penny Arcade, said that the company is certainly open to the idea of jumping into making hardware if the company feels like it “has to”. “Well, if we have to sell hardware we will,” he said. “We have...
Arcade recently launched a new editorial arm, Penny Arcade Report, and it's already done an in-depth interview with Valve co-founder Gabe Newell as well as an extensive behind-the-scenes tour of Valve's offices. If you're at all a fan of Valve, the tour...
Valve boss Gabe Newell said that his company would be on hand to develop and sell hardware directly if innovation dried up. "Well, if we have to sell hardware we will," Newell told Penny Arcade. "We have no reason to believe we're any good at it, it's...
Software may leap from games to devices Valve Software founder Gabe Newell in an interview Monday disclosed that his company was considering getting into hardware. While careful to couch it for Penny Arcade as contingent on what the rest of the market...
It seems like some of the hard engineering problems are getting solved and a hundred inch display is way better than a ten inch display. The other thing that’s interesting is that a lot of these systems tend to allow you to overlap on a per-pixel basis...
OK, that's not directly why Valve hasn't announced a new Half-Life title, but wearable computing and hardware development are definitely something Valve is interested in, Newell told Penny Arcade Report. Wearable computers -- think Star Trek...
Valve wants hardware production to move forward with technology, and would be willing to develop hardware if it came to that. "If we have to sell hardware we will," Newell said to PA. "We have no reason to believe we're any good at it; it's more we...
Yet Valve is well aware of the situation, according to Newell, and it's doing its best to keep everyone happy. "We're acutely aware of how much we annoy our fans and it's pretty frustrating to us when we put them into that situation," he told Penny...
For instance, hardware, which is something Valve doesn’t do. Newell explained that while he’d rather leave it to those with more experience and savvy, he would not be one to back down if the moment ever arrived. “If we have to sell hardware we will. We...
Gabe Newell has suggested that the company may begin its own hardware development in the future, as this may be the only way for it to push innovation in its games. In an interview with Penny Arcade, Newell explained that, while he would rather use...
Valve Corporation is willing to enter the hardware business if it's necessary to keep the industry's creative juices flowing. Half-Life 3 for SteamBox confirmed? "If we have to sell hardware we will," co-founder and MD Gabe Newell commented to Penny...
Speaking to Penny Arcade, the Valve boss said that more value can be created by involving customers into a game world rather than just extracting a high upfront fee, and it is something those in the industry should have adopted sooner. “Pricing is one...
Valve, has said that his company is constantly trying to offer the best user experience it can in the coming years, regardless of how technology evolves. When asked about how the traditional model of owning games has been changed by digital distribution...
"It's definitely not the first thought that crosses our mind; we'd rather hardware people that are good at manufacturing and distributing hardware do that. We think it's important enough that if that's what we end up having to do, then that's what we...
Newell is acutely aware of how frustrating the studio’s lack of news on Half-Life 3 is for fans, the Valve boss has said. In an interview with Penny Arcade, Newell said that after the notorious development delays of Half-Life 2, the developer was wary...
“We’re thinking of trying to figure out how to do the equivalent of the incremental approach in software design and try to figure out how would you get something similar to that in the hardware space as well,” he told Penny Arcade. He went on to claim...
Progress Score: Initially startling, but apprehension soon gives way to an appreciation of its wispy whiteness. Post-apocalyptic desert ranger meets Santa Claus. Most likely not a Half-Life Episode 3 tease. Most likely. Valve's Gabe Newell [Penny Arcade...
"We're acutely aware of how much we annoy our fans and it's pretty frustrating to us when we put them into that situation," Newell told Penny Arcade, while agreeing with the suggestion that there is tension between all the various projects the company...
Penny Arcade is the stage name of Susana Ventura (born 1950), a performance artist and playwright based in New York City. Full Article
Making the move to writing about the gaming industry for Penny Arcade is going to take some adjustment, but they've done everything right when it comes to expanding their brand, and I'm proud to have been asked to be a part of those efforts. You'll be able to find my coverage at Penny Arcade starting in...
Making the move to writing about the gaming industry for Penny Arcade is going to take some adjustment, but they've done everything right when it comes to expanding their brand, and I'm proud to have been asked to be a part of those efforts. You'll be able to find my coverage at Penny Arcade starting in...
I could have happily worked for Ars Technica for the rest of my life, but when I received a call from Penny Arcade's Jerry Holkins, I began to think how great it would be to embark on a new adventure. Penny Arcade offered me the same thing that made me so insistent on writing for Ars: the ability to try...
